﻿// JScript File
/* ********************************************************************
* GreyWyvern's Buffered Text-fade Effect - v2.2
* - A bit of Javascript for handling intelligent fading of text
* - Copyright 2004 - Licenced for free distribution under the BSDL
*   - http://www.opensource.org/licenses/bsd-license.php
*
*   This program is licenced under the BSDL and may be distributed far
* and wide, anywhere on the planet and beyond (maybe!)  If you happen
* to get a kick out of this script, please drop me a note at:
* wyvern@greywyvern.com and tell me where you gave it a good home and
* plenty of bytes to eat, hmmm? :)  I'd be eternally grateful.
*
* Description:
*   A complete recode of the original fade in and out javascript I
* wrote with many improvements.  The buffer system now works almost
* flawlessly, and making fade effects is much easier for the javascript
* beginner.  Just fill in the messages and assign the onmouseover and
* onmouseout attributes with the appropriate fade function!  It also
* helps *me* out by allowing the instruction manual (below) to be much
* simpler to write ;)
*
* Changelog:
*  2.2 - Licence changed from GPL to BSDL
*
*  2.1 - The script would cancel two fade commands if one was a fade in
*        and one was a fade out of the same fade target and message.
*        I added some extra code to cancel the opposite case: two
*        commands where one is a fade out and the other is a fade in of
*        the same message.
*      - If the fade trigger element contained text within an HTML
*        element, a quick mouseover/mouseout or mouseout/mouseover pair
*        of events would be triggered if you moused-out of the text,
*        while staying within the trigger element.  I added a new
*        timeout to catch this set of events.
*
* Support:
*   Opera 7.x  - Perfectly
*   IE 6       - Perfectly
*   IE 5.5     - Perfectly
*   IE 5.01    - Fails
*   Mozilla    - Flickers slightly
*   Firefox    - Flickers slightly
*
*
* I) Setting Up
*   Copy the javascript from this page into an external .js file or
* into the <script> tag of your own HTML page.  This shouldn't be that
* difficult, but you wouldn't believe the kind of mail I get about
* this!  Just do it, okay?  Jeez.
*
* a) The Fade Object
*   After that's done we need to create a fade object.  We do this by
* calling the fadeObj function with a number of arguments.  We'll use
* the default example included in the script: fader[0].  You can delete
* the fader[1] lines if you like.
*
* fader[0] = new fadeObj(0, 'fade0', 'dddddd', '000000', 20, 20, true);
*
*   We'll go through the arguments in order.
*
*   The first argument (0), is the same number you give to the fader
* variable.  So if your fader object is fader[78], the first argument
* would be 78.
*
*   Next is the id of the HTML tag which will be displaying the fading
* effect.  Usually you'll want to apply some height and width styles to
* this element, since it starts out with no text by default and will
* probably be collapsed.  You don't want it jumping around when the
* script writes new text to it.
*
*   The next two values are hexidecimal colour values, WITHOUT the
* preceding #.  The first value is the starting colour, or the colour
* the text is before it fades in.  The second value is the ending
* colour, or the colour the text will be when it finishes fading in.
*
*   After this comes two speed integers, the first for fade-in speed,
* the second for fade-out.  The speed of the fade will increase the
* smaller these numbers get.  At a value of one there is no visible
* fade effect; the text will just "appear".
*   Essentially what these numbers are is the number of "steps" the
* script must take to complete the fade.  With a value of 20 like in
* the example above, there will be 20 colour changes before the text
* is fully faded-in or faded-out.
*
*   The final argument is very important.  It tells the script if there
* is a default block of text you'd like to display in the fade element.
* If set to true, the value of the message[0] will be faded-in if there
* are no more fade commands in the queue.  Once another fade is
* triggered, the default text will fade out first before the new text
* fades in.
*   If set to false, the script will erase the text in the fade element
* if there are no more fade commands left in the queue, leaving it
* completely blank.
*
*
* b) The Fade Messages
*   After setting up our fade object, all we need to do now is write
* out all of the messages which will be displayed in this element.
* Remember that this script only affects text and including images or
* links won't work.
*
*   Messages are included in the message[] array.  Simply assign each
* message a number, like so:
*
* fader[0].message[1] = "Fade text, message one.";
*
*   Each fade object can have as many messages as you want, and be in
* any numerical order.  You can even skip numbers, but note that if you
* use the fade() pointed at a message number which doesn't exist, you
* will get an error.
*
*   As mentioned above, if your fade object has a default message
* specified, it will use the message text from message[0].  Specifying
* a default message and not including a message[0] will cause an error.
*
*
* II) The Events
*   Fades can be triggered by any DOM event, but most likely you'll be
* using mouseover and mouseout events.  I used those events as examples
* below.
*
*   To trigger a fade, you use the fade() function which takes a few
* important arguments:
*
* Example: onmouseover="fade(0, 1, true);"
* 
*   The first argument is the number of the fade object this command is
* targetting.  In this case, it's been pointed at fader[0].
*
*   The second is the message this command refers to.  This one has
* been associated with message[1] of fader[0].
*
*   Lastly, the final argument indicates the direction of the fade.
* true = fade in, false = fade out.
*
*   Examine the working example script to see how these events were
* placed on the <td> elements below.
*
*
* III) Tips
*   - If you give your fade object a default message, it won't appear
* until after the first mouseover event is triggered.  To rectify this
* you can add an onload event to the <body> tag which triggers the
* default message: <body onload="fade(0, 0, true);"> where the first
* argument is, of course, the number of the desired fade object.
*
*   - All the text in each message[] variable MUST be on one line in
* the code.  That means this:
*
*   fader[0].message[1] = "Fader zero,
* message one";
*
* ... is not allowed!  The text should wrap automatically when it's
* displayed on your HTML page, but you can force line breaks with the
* <br> tag.
*
*   - If you're placing the fading text on a background, make the
* starting colour an average sample of the background instead of just
* black or white.  This will enhance the "disappearing" effect.
*
*   - The script can only fade text, but can accept non-graphical HTML
* tags like <p>, <table> (no borders), <strong> and <em>.  Use these
* tags to add structure and simple text-effects to your fades.
*
*   - To have links fade along with with the surrounding text, apply
* the CSS style: color:inherit !important; to all links within the fade
* text messages.
*
* *********************************************************************
* That's it!  Isn't that amazing!?! :)
*
* If you have any problems with this script, don't hesitate to email me
* at wyvern@greywyvern.com and I'll be happy to answer your matter-of-
* life-and-death questions!  Cheers!
* ****************************************************************** */

/* ***** Begin: GreyWyvern's Buffered Text-fade Effect - v2.2 ****** */
var fader = new Array(), fadeQ = new Array();
var RGB = new Array(256), k = 0, hex = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"];
for (var i = 0; i < 16; i++) for (var j = 0; j < 16; j++) RGB[k++] = hex[i] + hex[j];

function fadeObj(number, id, colOff, colOn, spdIn, spdOut, def) {
  this.number = number;
  this.id = id;
  this.colOff = [parseInt(colOff.substr(0, 2), 16), parseInt(colOff.substr(2, 2), 16), parseInt(colOff.substr(4, 2), 16)];
  this.colOn = [parseInt(colOn.substr(0, 2), 16), parseInt(colOn.substr(2, 2), 16), parseInt(colOn.substr(4, 2), 16)];
  this.colNow = [parseInt(colOff.substr(0, 2), 16), parseInt(colOff.substr(2, 2), 16), parseInt(colOff.substr(4, 2), 16)];
  this.spdIn = spdIn;
  this.spdOut = spdOut;
  this.def = def;
  this.direction = false;
  this.active = false;
  this.message = new Array();
  this.messageNow = 0;
}

function fadeCmd(number, message, direction) {
  this.number = number;
  this.message = message;
  this.direction = direction;
}

function fade(number, message, direction) {
  if (fader[number].def && fader[number].messageNow == 0 && fader[number].direction) {
    fadeQ[fadeQ.length] = new fadeCmd(number, 0, false);
    fadeQ[fadeQ.length] = new fadeCmd(number, message, direction);
    message = 0;
    direction = false;
  } else fadeQ[fadeQ.length] = new fadeCmd(number, message, direction);
  setTimeout("fadeBegin(" + number + ");", 20);
}

function fadeBegin(number) {
  for (var x = 0; x < fadeQ.length; x++) {
    for (var y = x + 1; y < fadeQ.length; y++) {
      if (fadeQ[x].number == fadeQ[y].number && fadeQ[x].message == fadeQ[y].message && fadeQ[x].direction != fadeQ[y].direction) {
        fadeQ.splice(x, 1);
        fadeQ.splice(y - 1, 1);
      }
    }
  }
  if (!fader[number].active) {
    for (var x = 0; x < fadeQ.length; x++) {
      if (fadeQ[x].number == number && fadeQ[x].direction != fader[number].direction) {
        var del = fadeQ.splice(x, 1);
        setTimeout("fadeEng(" + number + ", " + del[0].message + ", " + del[0].direction + ");", 0);
        break;
      }
    }
  }
}

function fadeEng(number, message, direction) {
  if (!fader[number].active) {
    fader[number].active = true;
    fader[number].direction = direction;
    fader[number].messageNow = message;
    document.getElementById(fader[number].id).innerHTML = fader[number].message[message];
  }
  var iniCol = (direction) ? fader[number].colOff : fader[number].colOn;
  var endCol = (direction) ? fader[number].colOn : fader[number].colOff;
  var incCol = fader[number].colNow;
  var spd = (direction) ? fader[number].spdIn : fader[number].spdOut;
  for (var x = 0; x < 3; x++) {
    var incr = (endCol[x] - iniCol[x]) / spd;
    incCol[x] = (incr < 0) ? Math.max(incCol[x] + incr, endCol[x]) : Math.min(incCol[x] + incr, endCol[x]);
  }
  document.getElementById(fader[number].id).style.color = "#" + RGB[parseInt(incCol[0])] + RGB[parseInt(incCol[1])] + RGB[parseInt(incCol[2])];
  if (incCol[0] == endCol[0] && incCol[1] == endCol[1] && incCol[2] == endCol[2]) {
    fader[number].active = false;
    for (var x = 0; x < fadeQ.length; x++) {
      if (fadeQ[x].number == number) {
        var del = fadeQ.splice(x, 1);
        setTimeout("fadeEng(" + number + ", " + del[0].message + ", " + del[0].direction + ");", 0);
        return false;
      }
    }
    if (!direction) {
      if (fader[number].def) {
        setTimeout("fadeEng(" + number + ", 0, true);", 0);
      } else document.getElementById(fader[number].id).innerHTML = "&nbsp;";
    }
  } else setTimeout("fadeEng(" + number + ", " + message + ", " + direction + ");", 0);
}
/* ***** End: GreyWyvern's Buffered Text-fade Effect - v2.2 ******** */